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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionUserSceneText-
Syntax
UPROPERTY (EditAnywhere, Category=UMaterialExpressionUserSceneTexture,
Meta=(DisplayName="Clamped", ShowAsInputPin="Advanced"))
bool bClamped
Remarks
Whether to clamp the texture lookup. Necessary when sampling a UserSceneTexture at reduced resolution with filtering, to avoid blending out of bounds pixels.