Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionTime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTime.h |
| Include | #include "Materials/MaterialExpressionTime.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories, HideCategories=Object)
class UMaterialExpressionTime : public UMaterialExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bIgnorePause | This time continues advancing regardless of whether the game is paused. | |
| uint32: 1 | bOverride_Period | Enables or disables the Period value. | |
| float | Period | Time will loop around once it gets to Period. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionTime
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
||
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | |
| bool |