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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionTextureSample-
- UMaterialExpression::Compile()
- UMaterialExpressionTextureSample::Compile()
- UMaterialExpressionTextureSampleParameter::Compile()
- UMaterialExpressionTextureSampleParameter2DArray::Compile()
- UMaterialExpressionTextureSampleParameterVolume::Compile()
- UMaterialExpressionTextureSampleParameterCubeArray::Compile()
- UMaterialExpressionTextureSampleParameterCube::Compile()
- UMaterialExpressionTextureSampleParameterSubUV::Compile()
- UMaterialExpressionTextureObjectParameter::Compile()
- UMaterialExpressionAntialiasedTextureMask::Compile()
- UMaterialExpressionMaterialXTextureSampleParameterBlur::Compile()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureSampleParameter.h |
| Include | #include "Materials/MaterialExpressionTextureSampleParameter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual int32 Compile
&40;
class FMaterialCompiler &42; Compiler,
int32 OutputIndex
&41;
Remarks
Create the new shader code chunk needed for the Abs expression Index to the new FMaterialCompiler::CodeChunk entry for this expression
Parameters
| Name | Description |
|---|---|
| Compiler | UMaterial compiler that knows how to handle this expression. |