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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionSubstrateVolu-
Syntax
UPROPERTY (EditAnywhere, Category=Shading, Meta=(DisplayName="Unlit (EmissiveOnly)"))
uint32 bEmissiveOnly: 1
Remarks
Enabling this corresponds to selecting the Unlit shading model from the legacy material system. In this case, only the Emissive input will be considered.