Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionSubstrateVert-
Syntax
UPROPERTY (EditAnywhere, Category=Mode)
uint32 bUseParameterBlending: 1
Remarks
Merge Top and Base into a single material by mixing their inputs rather than their evaluation. This makes lighting evaluation cheaper (Default: off)