Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionSubstrateSlab-
Syntax
UPROPERTY (EditAnywhere, Category=Mode, Meta=(DisplayName="Use Subsurface Diffusion"))
uint32 bUseSSSDiffusion: 1
Remarks
Whether to use light diffusion (i.e., SSS diffusion) or wrap-approximation for material with scattering behavior. This option trades quality over performance and will result into visual differences.