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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionSubstrateSimp-
Syntax
UPROPERTY ()
FExpressionInput Normal
Remarks
Take the surface normal as input. The normal is considered tangent or world space according to the space properties on the main material node. (type = float3, unit = unitless, defaults to vertex normal)