Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionSubstrateSimp-
Syntax
UPROPERTY ()
FExpressionInput F0
Remarks
Defines the color and brightness of the specular highlight where the surface is facing the camera. Each specular contribution will fade to black as F0 drops below 0.02. (type = float3, unit = unitless, defaults to plastic 0.04)