Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionSubstrateShad-
Syntax
UPROPERTY ()
FExpressionInput ThinTranslucentSurfaceCoverage
Remarks
The coverage of the surface using a thin translucent shading model. This will reduce the visibility of the thin translucent surface & plastic/metal BRDF overall. (type = float1, unit = unitless, dafaults to 1, range is [0,1])