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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionSubstrateShad-
Syntax
UPROPERTY ()
FExpressionInput ClearCoatNormal
Remarks
Take the bottom clear coat surface normal as input. The normal is considered tangent or world space according to the space properties on the main material node. (type = float3, unit = unitless, defaults to vertex normal)