Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionSphereMask
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSphereMask.h |
| Include | #include "Materials/MaterialExpressionSphereMask.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionSphereMask : public UMaterialExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| FExpressionInput | A | 1 to 4 dimensional vector, should be the same type as B | |
| float | AttenuationRadius | In the unit that A and B are measured | |
| FExpressionInput | B | 1 to 4 dimensional vector, should be the same type as A | |
| FExpressionInput | Hardness | 0..1 for the range of 0% to 100%, if not hooked up the internal constant is used | |
| float | HardnessPercent | In percent 0%=soft .. 100%=hard | |
| FExpressionInput | Radius | In the units that A and B are measured, if not hooked up the internal constant is used |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionSphereMask
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
||
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | |
| FText | GetKeywords () |
Returns the keywords that should be used when searching for this expression |