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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionSpeedTree
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSpeedTree.h |
| Include | #include "Materials/MaterialExpressionSpeedTree.h" |
Syntax
class UMaterialExpressionSpeedTree : public UMaterialExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAccurateWindVelocities | ||
| float | BillboardThreshold | ||
| FExpressionInput | ExtraBendWS | ||
| FExpressionInput | GeometryInput | ||
| TEnumAsByte< enum ESpeedTreeGeometryType > | GeometryType | ||
| FExpressionInput | LODInput | ||
| TEnumAsByte< enum ESpeedTreeLODType > | LODType | ||
| FExpressionInput | WindInput | ||
| TEnumAsByte< enum ESpeedTreeWindType > | WindType |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionSpeedTree
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. | |
| void | Serialize
(
FStructuredArchive::FRecord Record |
Handles reading, writing, and reference collecting using FArchive. |