Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionRotateAboutAxis
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionRotateAboutAxis.h |
| Include | #include "Materials/MaterialExpressionRotateAboutAxis.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionRotateAboutAxis : public UMaterialExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| FExpressionInput | NormalizedRotationAxis | ||
| float | Period | ||
| FExpressionInput | PivotPoint | ||
| FExpressionInput | Position | ||
| FExpressionInput | RotationAngle |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionRotateAboutAxis
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| bool | GenerateHLSLExpression
(
FMaterialHLSLGenerator& Generator, |
||
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |