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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionReflectionVec-
Syntax
UPROPERTY (EditAnywhere, Category=UMaterialExpressionReflectionVectorWS,
Meta=(DisplayName="Normalize custom world normal", ShowAsInputPin="Advanced"))
uint32 bNormalizeCustomWorldNormal: 1
Remarks
(true): The specified world normal will be normalized. (false): WorldNormal will just be used as is, faster but possible artifacts if normal length isn't 1