Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionPathTracingBufferTexture
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionPathTracingBufferTexture.h |
| Include | #include "Materials/MaterialExpressionPathTracingBufferTexture.h" |
Syntax
class UMaterialExpressionPathTracingBufferTexture : public UMaterialExpression
Remarks
Path tracing buffer is only accessable in postprocess material.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FExpressionInput | Coordinates | UV in 0..1 range | |
| TEnumAsByte< EPathTracingBufferTextureId > | PathTracingBufferTextureId | Which path tracing buffer texture we want to make a lookup into. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionPathTracingBufferTexture
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |