Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionTextureBase
- UMaterialExpressionTextureSample
- UMaterialExpressionParticleSubUV
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionParticleSubUV.h |
| Include | #include "Materials/MaterialExpressionParticleSubUV.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionParticleSubUV : public UMaterialExpressionTextureSample
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bBlend |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionParticleSubUV
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | |
| int32 | Returns the amount of padding to use for the label. | ||
| int32 | GetWidth () |
Get the width required by this expression (in the material editor). |