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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionNeuralNetwork-
- UMaterialExpressionCustomOutput::GetCustomOutputType()
- UMaterialExpressionNeuralNetworkInput::GetCustomOutputType()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionNeuralPostProcessNode.h |
| Include | #include "Materials/MaterialExpressionNeuralPostProcessNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressionHLSL.cpp |
virtual UE::Shader::EValueType GetCustomOutputType
(
int32 OutputIndex
) const
Remarks
This is currently only needed by the new HLSL translator Should probably be merged with UMaterialExpression base interface, which already provides GetInputType/GetOutputType