Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionFunctionInput
- UObject::PostDuplicate()
- UMaterialExpression::PostDuplicate()
- UMaterialExpressionFunctionInput::PostDuplicate()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionFunctionInput.h |
| Include | #include "Materials/MaterialExpressionFunctionInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual void PostDuplicate
(
bool bDuplicateForPIE
)
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.