Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionExecEnd
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionExecEnd.h |
| Include | #include "Materials/MaterialExpressionExecEnd.h" |
Syntax
class UMaterialExpressionExecEnd : public UMaterialExpression
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionExecEnd
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| bool | GenerateHLSLStatements
(
FMaterialHLSLGenerator& Generator, |
A given UMaterial implementation should implement at least one of these methods in order to generate HLSL code It's valid to implement more than one, if the expression can be used in multiple ways. | |
| bool | HasExecInput () |