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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionDynamicParame-
Syntax
UPROPERTY (EditAnywhere, EditFixedSize, Category=MaterialExpressionDynamicParameter)
TArray < FString > ParamNames
Remarks
The names of the parameters. These will show up in Cascade when editing a particle system that uses the material it is in...