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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionCustomOutput
- UMaterialExpressionAbsorptionMediumMaterialOutput
- UMaterialExpressionBentNormalCustomOutput
- UMaterialExpressionClearCoatNormalCustomOutput
- UMaterialExpressionLandscapeGrassOutput
- UMaterialExpressionLandscapePhysicalMaterialOutput
- UMaterialExpressionRuntimeVirtualTextureOutput
- UMaterialExpressionSingleLayerWaterMaterialOutput
- UMaterialExpressionSubsurfaceMediumMaterialOutput
- UMaterialExpressionTangentOutput
- UMaterialExpressionThinTranslucentMaterialOutput
- UMaterialExpressionVertexInterpolator
- UMaterialExpressionVolumetricAdvancedMaterialOutput
- UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionCustomOutput.h |
| Include | #include "Materials/MaterialExpressionCustomOutput.h" |
Syntax
class UMaterialExpressionCustomOutput : public UMaterialExpression
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionCustomOutput
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| UE::Shader::EValueType | GetCustomOutputType
(
int32 OutputIndex |
This is currently only needed by the new HLSL translator Should probably be merged with UMaterialExpression base interface, which already provides GetInputType/GetOutputType | |
| FString | |||
| FString | |||
| int32 | Override to limit the maximum number of outputs. | ||
| int32 | Override to enable multiple outputs. | ||
| EShaderFrequency | |||
| bool | Allow custom outputs to generate their own source code. | ||
| bool | |||
| bool |