Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionBindlessSwitch
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionBindlessSwitch.h |
| Include | #include "Materials/MaterialExpressionBindlessSwitch.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionBindlessSwitch : public UMaterialExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| FExpressionInput | Bindless | ||
| FExpressionInput | Default |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionBindlessSwitch
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | |
| void | GetExpressionToolTip
(
TArray< FString >& OutToolTip |
Get a tooltip for the expression itself. | |
| bool | IsInputConnectionRequired
(
int32 InputIndex |
||
| bool | IsResultMaterialAttributes
(
int32 OutputIndex |
Marks certain expression types as outputting material attributes. |