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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpression
Type
typedef TArray < UObject *, TInlineAllocator < 4 > > ReferencedTextureArray
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpression.h |
| Include | #include "Materials/MaterialExpression.h" |