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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpression
- UMaterialExpression::IsInputConnectionRequired()
- UMaterialExpressionBindlessSwitch::IsInputConnectionRequired()
- UMaterialExpressionBlendMaterialAttributes::IsInputConnectionRequired()
- UMaterialExpressionBreakMaterialAttributes::IsInputConnectionRequired()
- UMaterialExpressionChannelMaskParameter::IsInputConnectionRequired()
- UMaterialExpressionCurveAtlasRowParameter::IsInputConnectionRequired()
- UMaterialExpressionDataDrivenShaderPlatformInfoSwitch::IsInputConnectionRequired()
- UMaterialExpressionFeatureLevelSwitch::IsInputConnectionRequired()
- UMaterialExpressionGetMaterialAttributes::IsInputConnectionRequired()
- UMaterialExpressionMaterialAttributeLayers::IsInputConnectionRequired()
- UMaterialExpressionMaterialFunctionCall::IsInputConnectionRequired()
- UMaterialExpressionQualitySwitch::IsInputConnectionRequired()
- UMaterialExpressionRequiredSamplersSwitch::IsInputConnectionRequired()
- UMaterialExpressionSetMaterialAttributes::IsInputConnectionRequired()
- UMaterialExpressionShadingPathSwitch::IsInputConnectionRequired()
- UMaterialExpressionSubstrateConvertMaterialAttributes::IsInputConnectionRequired()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpression.h |
| Include | #include "Materials/MaterialExpression.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual bool IsInputConnectionRequired
(
int32 InputIndex
) const