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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialEditorOnlyData
Syntax
UPROPERTY ()
FVector2MaterialInput CustomizedUVs8
Remarks
These inputs are evaluated in the vertex shader and allow artists to do arbitrary vertex shader operations and access them in the pixel shader. When unconnected or hidden they default to passing through the vertex UVs.