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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Usage)
uint32 bUsedWithNanite: 1
Remarks
Indicates that the material and its instances can be used with Nanite meshes. This will result in the shaders required to support Nanite geometries being compiled which will increase shader compile time and memory usage.