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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
uint32 bUsedWithHeterogeneousVolumes: 1
Remarks
Indicates that the material and its instances with heterogeneous volumes. Without that flag, it can only be used on volumetric fog. This will result in the shaders required to support Heterogeneous Volumes rendering being compiled which will increase shader compile time and memory usage.