Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Usage)
uint8 bUsedWithEditorCompositing: 1
Remarks
Indicates that the material and its instances can be used with editor compositing This will result in the shaders required to support editor compositing being compiled which will increase shader compile time and memory usage.