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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
uint8 bIsSky: 1
Remarks
Unlit and Opaque materials can be used as sky material on a sky dome mesh. When IsSky is true, these meshes will not receive any contribution from the aerial perspective. Height and Volumetric fog effects will still be applied.