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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=ForwardShading,
Meta=(DisplayName="Blend Sky Light Cubemaps"))
uint8 bForwardBlendsSkyLightCubemaps: 1
Remarks
Enables blending of sky light cubemap textures. When disabled, the secondary cubemap is only visible when the blend factor is 1.