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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, Category=LightFunctionMaterial,
Meta=(DisplayName="Compatible With Light Function Atlas"))
uint8 bForceCompatibleWithLightFunctionAtlas: 1
Remarks
Indicates that this material is safe to use with the light function atlas:
- texture coordinates are manipulated in a way that works.
- world position and depth are not used in the graph or do work with the atlas. Forces all deferred lights to go the fast batched lighting code path (no screen shadow mask).