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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, Category=PostProcessMaterial, AdvancedDisplay)
uint8 bEnableStencilTest: 1
Remarks
Selectively execute post process material only for pixels that pass the stencil test against the Custom Depth/Stencil buffer. Pixels that fail the stencil test are filled with the previous post process material output or scene color.