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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
uint8 bAutomaticallySetUsageInEditor: 1
Remarks
Whether to automatically set usage flags based on what the material is applied to in the editor. It can be useful to disable this on a base material with many instances, where adding another usage flag accidentally (eg bUsedWithSkeletalMeshes) can add a lot of shader permutations.