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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, Category=Translucency, AdvancedDisplay,
Meta=(DisplayName="Allow Front Layer Translucency"))
uint8 bAllowFrontLayerTranslucency: 1
Remarks
Allows a translucent material to be used with Front Layer Translucency by compiling additional shaders. Useful for controlling what should be included in Front Layer Translucency.