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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
| Include | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
static void UpdateMaterialShaders
&40;
TArray< const FShaderType &42; > & ShaderTypesToFlush,
TArray< const FShaderPipelineType &42; > & ShaderPipelineTypesToFlush,
TArray< const FVertexFactoryType &42; > & VFTypesToFlush,
EShaderPlatform ShaderPlatform
&41;
Remarks
Go through every material, flush the specified types and re-initialize the material's shader maps.