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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, Category=TranslucencySelfShadowing,
Meta=(DisplayName="Self Shadow Density Scale"))
float TranslucentSelfShadowDensityScale
Remarks
Scale used to make translucent self-shadowing more or less opaque than the material's shadow on other objects. This is only used when the object is casting a volumetric translucent shadow.