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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, Category=TranslucencySelfShadowing,
Meta=(DisplayName="Multiple Scattering Extinction"))
FLinearColor TranslucentMultipleScatteringExtinction
Remarks
Colored extinction factor used to approximate multiple scattering in dense volumes. This is only used when the object is casting a volumetric translucent shadow.