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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
| Include | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
static void RestoreMaterialShadersFromMemory
&40;
const TMap< class FMaterialShaderMap &42;, TUniquePtr< TArray< uint8 > > > & ShaderMapToSerializedShaderData
&41;
Remarks
Recreates FShaders for FMaterialShaderMap's from the serialized data. Shader maps may not be complete after this due to changes in the shader keys.