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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PostProcessMaterial,
Meta=(DisplayName="Resolution Relative To Input"))
FName ResolutionRelativeToInput
Remarks
Set output resolution relative to the given User Scene Texture input. Negative User Texture Divisors upsample (clamped at full resolution).