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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Material, AdvancedDisplay,
Meta=(DisplayName="Decal Response (DBuffer)"), AssetRegistrySearchable)
TEnumAsByte < EMaterialDecalResponse > MaterialDecalResponse
Remarks
Defines how the material reacts on DBuffer decals (Affects look, performance and texture/sample usage). Non DBuffer Decals can be disabled on the primitive (e.g. static mesh)