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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
- UMaterialInterface::IsComplete()
- UMaterial::IsComplete()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
| Include | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual bool IsComplete&40;&41; const
Remarks
Materials are not guaranteed to have all their shaders compiled after loading. It can be useful to check for completeness in order to cache remaining shaders.
This function will return true if the resources are not cache for this material yet. Whether or not all shaders for this material exist.