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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
- UMaterialInterface::GetUsedTextures()
- UMaterial::GetUsedTextures()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
| Include | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual void GetUsedTextures
&40;
TArray< UTexture &42; > & OutTextures,
EMaterialQualityLevel::Type QualityLevel,
bool bAllQualityLevels,
ERHIFeatureLevel::Type FeatureLevel,
bool bAllFeatureLevels
&41; const
Remarks
Return the textures used to render this material.