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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
Syntax
TEnumAsByte< EMaterialFloatPrecisionMode > FloatPrecisionMode
Remarks
How to use full (highp) precision in the pixel shader. highp is slower than the default (mediump) but can be used to work around precision-related rendering errors. Use 'Full-precision for MaterialExpressions only' if you still want to keep the precision of the halfs in .ush/.usf This setting has no effect on older mobile devices that do not support high precision.