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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
| Include | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
static void CompileMaterialsForRemoteRecompile
&40;
const TArray< UMaterialInterface &42; > & MaterialsToCompile,
EShaderPlatform ShaderPlatform,
class ITargetPlatform &42; TargetPlatform,
TMap< FString, TArray< TRefCountPtr< class FMaterialShaderMap > > > & OutShaderMaps
&41;
Remarks
Builds a map from UMaterialInterface name to the shader maps that are needed for rendering on the given platform.