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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
- UMaterialInterface::CheckMaterialUsage_Concurrent()
- UMaterial::CheckMaterialUsage_Concurrent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
| Include | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual bool CheckMaterialUsage_Concurrent
&40;
const EMaterialUsage Usage
&41; const
Remarks
Same as above but is valid to call from any thread. In the editor, this might spin and stall for a shader compile