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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
| Include | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
static void BackupMaterialShadersToMemory
&40;
TMap< class FMaterialShaderMap &42;, TUniquePtr< TArray< uint8 > > > & ShaderMapToSerializedShaderData
&41;
Remarks
Backs up all material shaders to memory through serialization, organized by FMaterialShaderMap. This will also clear all FMaterialShaderMap references to FShaders.