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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void SerializeInlineShaderMaps
(
const TMap < const class ITargetPlatform *, TArray < FMaterialResource * > > * PlatformMaterialResourcesToSave,
FArchive & Ar,
TArray < FMaterialResource > & OutLoadedResources,
const FName & SerializingAsset,
uint32 * OutOffsetToFirstResource
)
Remarks
Helper function to serialize inline shader maps for the given material resources.