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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void ProcessSerializedInlineShaderMaps
(
UMaterialInterface * Owner,
TArray < FMaterialResource > & LoadedResources,
TArray < FMaterialResource * > & OutMaterialResourcesLoaded
)
Remarks
Helper function to process (register) serialized inline shader maps for the given material resources.