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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/FMaterialOverrideNanite
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialOverrideNanite.h |
| Include | #include "Materials/MaterialOverrideNanite.h" |
UMaterialInterface * GetOverrideMaterial() const
Remarks
This will return the cached override material pointer, if the override material is set, or nullptr otherwise. In a cooked game this will always return nullptr if the platform can't support nanite.