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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/FMaterialLayersFunctionsTree
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialLayersFunctions.h |
| Include | #include "Materials/MaterialLayersFunctions.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
TArray < FNodeId > RemoveNode
(
FNodeId RemovedNodeId
)
Remarks
Remove this node detach the node from the tree hierarchy as well as all the children recursively the nodes are all cleared in the array of nodes the payloads are NOT cleared and still hold on their value return the array of Id of the removed nodes